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  • In total there are 13 users online :: 1 registered, 2 hidden (or bots) and 10 guests (based on users active over the past 5 minutes)
    Most users ever online was 5528 on Thu Jul 27, 2017 11:30 pm

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  • Latest global announcements

View the latest post Great House Fliggerty site issues...

1, 2, 3, 4

Some of you might have noticed that there was a hiccup on the 30th of October, and some things are still not working right. The issue stemmed from a temporary shutdown of the servers that are hosting Great House Fliggerty, and our sister sites. While this was happening Fliggerty began a server migration to get a jump start on moving things to a new server. We hope to have the migration completed by the end of next week. We also hope to have any bugs caused by the server migration worked out by the...

Views: 8231  •  Comments: 81  •  Write comments [ Read all ]

View the latest post Morrowind Modding Madness 2017 - Team-Based Modding


Morrowind Modding Madness Season 2: Electric Boogaloo
A Team-Based Modding Competition Starting September 1st ~ October 31st
Register Your Modding Teams in the Comments!
Check out the Announcement Video here



Description:
Eight weeks, four themes, four mods, only one team of modders will rise up to claim the throne as the ultimate modding champions of 2017! This is Morrowind Modding Madness, a two month long modding competition starting September 1st and going through to October 31st where...

Views: 1663  •  Comments: 1  •  Write comments [ Read all ]

View the latest post Poll: Appearance of Modhistory 2.0

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Hey all!

I need some input. You may or may not be aware that I'm currently working (albeit slowly) on Modhistory 2.0. I am a point where I am thinking heavily about the appearance of the site. As I see it, there are a few options available:


  1. Keep the current theme. If I was to keep the current theme, I would make some changes; things like making it more mobile friendly, changing up how ads work, improve most of the javascript, and a bit more.
  2. Keep the current color scheme,
...

Views: 8013  •  Comments: 26  •  Write comments [ Read all ]


  • Latest news

View the latest post re[REL] Feyiin's Troubles


Title: Feyiin's Troubles
Image
Version: 1.1
Author: Danae
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Download: Image
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Readme:

This mod adds an NPC, Feyiin to the region around Seyda Neen. He needs help and will reward you for your efforts.
Feyiin has a small cave somewhere between Seyda Neen and Pelagiad and you are welcome to use it.
The cave has 2 rooms: one with basic NOM facilities and stoage, the other with a bed, an alchemy desk (with a simple ingredient sorter) and more storage.
The quest is meant for starter characters and takes place in the Bitter Coast only. The rewards for the quest are balanced: overall, the items you get during and after the quest amount to 500g roughly. They include some potions, a few scrolls, a couple of soul gem, 2 enchanted items (nothing uber), an Amulet to teleport back to the cave and a tunnel that takes the player to Balmora.

Views: 18544  •  Comments: 0  •  Write comments [ Back ]




 Poll

How should I handle the appearance (color scheme and layout) of Modhistory 2.0?

Keep the current theme
9
43%
Keep the current color scheme, but change up the layout
8
38%
Similar layout, but do a new color scheme
1
5%
Build an entirely new theme and layout
3
14%
 

Total votes : 21

 

View topic




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