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View the latest post Poll: Appearance of Modhistory 2.0

Hey all!

I need some input. You may or may not be aware that I'm currently working (albeit slowly) on Modhistory 2.0. I am a point where I am thinking heavily about the appearance of the site. As I see it, there are a few options available:

  1. Keep the current theme. If I was to keep the current theme, I would make some changes; things like making it more mobile friendly, changing up how ads work, improve most of the javascript, and a bit more.
  2. Keep the current color scheme,

Views: 229  •  Comments: 17  •  Write comments [ Read all ]

View the latest post Morrowind May Modathon Month 2016

Morrowind May Modathon Month 2016
Celebrating 14 Years of Morrowind!

In the early days of May 2002, a little game came out called The Elder Scrolls III: Morrowind. It would go on to save Bethesda Softworks from bankruptcy, sell millions of copies, and become the most popular game for modding at the turn of the century. Now, 14 years later, over 22,000 mods have been released for Morrowind between Morrowind Nexus and GHF with the modding community still going strong.

Views: 10503  •  Comments: 4  •  Write comments [ Read all ]

View the latest post Great House Fliggerty Server Migration

1, 2

Circumstances have arisen which are making a server migration necessary;  efforts to keep all outages and data loss to an absolute minimum are being made, but unforeseen things may occur.
If you are unable to access any of our sites within the next few days or experience any oddities, please be patient and try again in a few hours.

Thank you for understanding, and being patient with us during this time.

Views: 57716  •  Comments: 31  •  Write comments

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View the latest post Attachment(s) [RELz] Skyrim Map Markers

Title: Skyrim Map Markers

Version: 1.2
Author: Leonardo



Skyrim Map Markers

This mod adds a lot of map markers for places that doesn't have a map marker in vanilla.

In total, there are over 100 *new* map markers added into the game.

What this mod does is to let the player to discover new places, places you had no idea that existed in Skyrim.

A new place

This mod have the best result in a new game, but can be installed in your current game.

I also plan to convert this mod for the Skyrim Special Edition (PC-version only) as soon the 64-bit CK is available.


Just extract the archive into Skyrim\Data and activate the esp in the Skyrim Launcher or use the mod manager you're using, but I'll not offer support for MO or NMM since I haven't tried these mod managers before.

I only offer support for WB since I use WB myself.


Just delete the Skyrim Map Markers.esp in the Skyrim\Data directory or use the mod manager you're using.

You can uninstall this mod anytime since the mod doesn't install any scripts.


- Bethesda for Skyrim and the Skyrim Creation Kit
- Serethil at the Bethesda forum for finding another Shrine of Talos (I didn't know that shrine existed)

Additional Information

The mod has been cleaned in TES5Edit 3.1.3 (Only re-clean the mod in a newer version of TES5Edit) that now have support for SSE

http://afkmods.iguanadons.net/index.php ... -tes5edit/

There shouldn't be any issues, unless another mod is editing the same cell and have replaced a map marker from this mod.

Should you have an issue then try to load this mod last in your loadorder.

Let me know if you got an issue with this mod.

Updating this mod doesn't seems to require a clean save, at least I haven't notice anything odd when working with this mod.

Just replace the current Skyrim Map Markers.esp with an updated Skyrim Map Markers.esp.  In WB just overwrite the old archive, unless you want to keep it, then use anneal in BAIN to update this mod.

There is also a new map marker type added into the Skyrim Map Markers 1.2 version and below is the changelog for this mod.

- 1.2     Added two map markers for mineral deposits (requested by Gruftlord at the AFK Mods forum)
    Added map markers for every dragon burial mounds, that exist in the CK, only Kynesgrove Dragon Burial Mound will have the named dragon as a name for that map marker
    Added a map marker for the Helgen Keep Cave (where the player exit during the MQ101 quest)
    Added a map marker for the Bleak Falls Sanctum (where the player exit during the MQ103 quest)
    Added a couple new map markers for you to discover

- 1.1     Corrected a map marker that had incorrect name while I was testing the mod

- 1.0     Initial release


DO NOT upload this mod to any site without my permission.

Always, ask for permission for...

Mod compilations
Mod Merging, if another mod is released with this mod merged into
Mod Mirroring
Conversion for consoles

If I am no longer around in the community then the steward ship for this mod belongs to these sites I have uploaded this mod to.

AFK Mods
The Assimilation Lab (TAL)
Great House Fliggerty (GHF)

Finally, the community modding history such as the Morrowind Modding History (MMH) always have my permission to ensure my mod will be preserved for the future.

Views: 11070  •  Comments: 7  •  Write comments [ Back ]


How should I handle the appearance (color scheme and layout) of Modhistory 2.0?

Keep the current theme
Keep the current color scheme, but change up the layout
Similar layout, but do a new color scheme
No votes
Build an entirely new theme and layout

Total votes : 10


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