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    Most users ever online was 5528 on Thu Jul 27, 2017 11:30 pm

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 GHF Council


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  • Latest global announcements

View the latest post The future of GHF and MMH

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Hello everyone who is still around!

I have been thinking a lot about the nature of entropy lately. The nature of entropy is that all complex systems, left to their own devices, will decay and revert to chaos. The general notion of data on the internet is that it can last forever. In many ways, that is a fallacy - data can and does become corrupt and useless. But beyond that, even if the data is preserved properly, the means to manipulate or interpret that data is likely to change or go...

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View the latest post Great House Fliggerty site issues...

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Some of you might have noticed that there was a hiccup on the 30th of October, and some things are still not working right. The issue stemmed from a temporary shutdown of the servers that are hosting Great House Fliggerty, and our sister sites. While this was happening Fliggerty began a server migration to get a jump start on moving things to a new server. We hope to have the migration completed by the end of next week. We also hope to have any bugs caused by the server migration worked out by the...

Views: 54191  •  Comments: 148  •  Write comments [ Read all ]

View the latest post Morrowind Modding Madness 2017 - Team-Based Modding

Morrowind Modding Madness Season 2: Electric Boogaloo
A Team-Based Modding Competition Starting September 1st ~ October 31st
Register Your Modding Teams in the Comments!
Check out the Announcement Video here

Eight weeks, four themes, four mods, only one team of modders will rise up to claim the throne as the ultimate modding champions of 2017! This is Morrowind Modding Madness, a two month long modding competition starting September 1st and going through to October 31st where...

Views: 5670  •  Comments: 1  •  Write comments [ Read all ]

  • Latest news

View the latest post [RELz] LGNPC Ebonheart

25 October, 2020: New release and updates available

LGNPC Ebonheart and its dialogue-only counterpart has been released along with sixteen updates of existing LGNPC mods. The majority of changes are corrections of spelling and grammatical errors, but there are also important bug fixes. Most of the updates can be introduced to a game in progress without issues. A short description of the changes is included below, but users should consult the mod's readme file for complete details about an installment.

These updates are available at our website:

Ebonheart, version 2.00
This is the initial release of this town. The designation of version 2 denotes that it makes use of LGNPC NoLore and is Children of Morrowind-ready. It does not mean that version 1.00 has been available exclusively to LGNPC members for years as reported on the QAnon website.

Aldruhn, version 1.31 supplement
A script was edited to be compatible with the OpenMW engine along with minor dialogue fixes.

Indarys Manor, version 1.60
Created a path to perform Twin Lamps quests for players who previously cleared Assarnud, removed third-party meshes and textures from books introduced by this mod, and removed the quest 'Share a Bed'.

Khuul, version 2.30
Completely re-edited dialogue and fixed bug in Shotherra's travel script.

Maar Gan, version 1.31
Softened the community's opinion of Miles Gloriosus, and decreased the fortune-teller's fee.

NoLore, version 1.10
Added responses for several of the scout topics.

Pax Redoran, version 1.30
Reworked quest 'Make Amends' to resolve reliably, closed loophole that allowed the player to be named Redoran Hortator quest after looting Bolvyn Venim's corpse, and removed third-party meshes and textures from books introduced by this mod.

Pelagiad, version 1.33
Resolved an inconsistency regarding the introduction of a quest.

Secret Masters, version 1.31
Removed third-party meshes and textures from books introduced by this mod.

Seyda Neen, version 2.10
Completely re-edited dialogue, fixed filtering error that resulted in Adararia Vandacia being erroneously declared dead, and filtered Sellus Gravius' greetings to be used once as not to break other mods.

Tel Mora, version 1.31
Minor dialogue fixes.

Tel Uvirith, version 1.40
Fixed a filtering error that under some circumstances could prevent the main quest from being advanced.

Vivec Foreign Quarter, version 2.22
Minor dialogue editing, and introduced fix to prevent Alusaron from becoming over-encumbered and being unable to complete his services.

Vivec Redoran, version 1.70
Minor dialogue editing, Fixed error that resulted in players being expelled from House Redoran even when they were not observed executing a writ, and removed third-party meshes and textures from books introduced by mod.and quest bug fixes.

Dialogue-Only Mods

This is the initial release of this town.

This was prompted by the re-editing of the full version.

Seyda Neen_Lt
This was prompted by the re-editing of the full version.

This was prompted by the inclusion of Ebonheart and the re-editing of Khuul and Seyda Neen.

Much remains for our team to do, both with new installments and updates of previous releases. At this time, we have not settled on what will be our next project town and cannot foresee when it will be available. It is not likely the community will be informed before we release it.

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How should I handle the appearance (color scheme and layout) of Modhistory 2.0?

Keep the current theme
Keep the current color scheme, but change up the layout
Similar layout, but do a new color scheme
Build an entirely new theme and layout

Total votes : 26


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 Newest members

Username Joined
KarenRog 27 Oct
Isabelnaiva 27 Oct
Undonge 25 Oct
ExpresrEt 25 Oct
Kyrre 24 Oct
CharlieScoxy 24 Oct
Elricasa2 23 Oct
Edilese 22 Oct

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